Bruteforce Popular Outcome Computation for 2D Euclidean Roommates

Initialize Roommate Game

General

Room Size


Manual

Points


Random

Maximum Coordinate Values
X: Y:
Minimum Coordinate Values
X: Y:
Number of Agents


Roommate Game Plot



Coordinates

Generate Popular outcomes



Popular outcome plots



Popular outcomes

*When the room size is 2 and all y-coordinates are 0, line intersections are avoided when drawing the popular outcomes.