Bruteforce Popular Outcome Computation for 2D Euclidean Roommates
Initialize Roommate Game
General
Room Size
Manual
Points
{0: [-5.9, 0.0], 1: [-2.8, 4.7], 2: [-1.9, 3.5], 3: [3.9, 0.4], 4: [5.4, -5.6], 5: [5.5, 7.2], 6: [5.8, 1.6], 7: [7.8, -9.0], 8: [9.5, -2.3]}
Manual
Random
Maximum Coordinate Values
X:
Y:
Minimum Coordinate Values
X:
Y:
Number of Agents
Random
Roommate Game Plot
Coordinates
Generate Popular outcomes
Generate
Popular outcome plots
Popular outcomes
*When the room size is 2 and all y-coordinates are 0, line intersections are avoided when drawing the popular outcomes.