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Bruteforce Popular Outcome Computation for 2D Euclidean Roommates

Initialize Roommate Game

General

Room Size


Manual

Points


Random

Maximum Coordinate Values
X: Y:
Minimum Coordinate Values
X: Y:
Number of Agents


Plot



Coordinates

Rank Table



Distance Table

Generate Popular Outcomes



Popular outcome plots



Popular outcomes

Find More Popular Outcome



Input Outcome



More Popular Outcomes

Find Equally Popular Outcome



Input Outcome



Equally Popular Outcomes

Plot Outcomes Manually

Input Outcomes



Manual Plots

Rank Table



Distance Table

Compute Popularity Margin

Outcome 1

Outcome 2





Popularity Margin N(outcome1, outcome2)

*When the room size is 2 and all y-coordinates are 0, line intersections are avoided when drawing the popular outcomes.